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Thread Statistics | Show CCP posts - 15 post(s) |
Caval Marten
Fweddit I Whip My Slaves Back and Forth
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Posted - 2014.03.10 19:08:00 -
[1] - Quote
Still not sold on the Cruor..
Right now with the 90% web you have a chance of catching someone and bringing them into neut range.
With the proposed changes, it's still the slowest pirate frig so what does the web range bonus do? You catch someone out to 20km but you cant scram them, apply damage, or neut them. If you close down to your damage application range, now webs are applied on you and the opponent will dictate range.
This might work in fleets but who brings pirate frigs to fleets anyway. Pirate frigs have always been a soloers niche.
If the Cruor doesn't keep it's current web velocity bonus, consider a damage or neut range bonus. |
Caval Marten
Fweddit I Whip My Slaves Back and Forth
1
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Posted - 2014.03.13 00:34:00 -
[2] - Quote
I've never done any testing on Sisi but these pirate frig changes will motivate me just so I can show how bad the Cruor is nerfed and hopefully Rise wises up. |
Caval Marten
Fweddit I Whip My Slaves Back and Forth
2
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Posted - 2014.03.20 06:03:00 -
[3] - Quote
Iyacia Cyric'ai wrote:Web range bonus will be awesome on the Ashimmu and Bhaalgorn. But the Cruor is essentially dead. All the Cruor really needed was a speed and agility boost and a slight buff to damage. This change makes zero sense to me and I'm curious what the thought process behind it was.
I've been thinking the same thing about thought process. I'm not super familiar with Rise background but seem to remember he was a pvper. I want to understand how the Cruor changes came about. I'm hoping major changes like these are actually discussed from a pvp perspective and not just a lore/consistency one.
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Caval Marten
Fweddit I Whip My Slaves Back and Forth
3
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Posted - 2014.04.01 17:52:00 -
[4] - Quote
CCP Rise wrote:Hello
Fozzie and I spent some time looking at the Cruor today because of your concerns and we decided that we still want to use this as a starting point. Some sisi testing would be really valuable but we still can't make that happen just yet. If we find that things don't go well on sisi or if usage doesn't get a significant bump after TQ release we will probably improve the damage output. For now, all the changes we tried just look too strong to use as a first version.
Hopefully we will have posts on the other pirate classes coming very soon, we were waiting on a dev blog which will have an impact on pirate balance which should be coming out very soon and then we can show you the rest of the ships.
o/
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Caval Marten
Fweddit I Whip My Slaves Back and Forth
3
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Posted - 2014.04.01 23:16:00 -
[5] - Quote
CCP Rise wrote:Hello
Fozzie and I spent some time looking at the Cruor today because of your concerns and we decided that we still want to use this as a starting point. Some sisi testing would be really valuable but we still can't make that happen just yet. If we find that things don't go well on sisi or if usage doesn't get a significant bump after TQ release we will probably improve the damage output. For now, all the changes we tried just look too strong to use as a first version.
Hopefully we will have posts on the other pirate classes coming very soon, we were waiting on a dev blog which will have an impact on pirate balance which should be coming out very soon and then we can show you the rest of the ships.
o/
Thank you for the update but I think more details on the testing and thought process would go a long way. Stating "too strong" does not provide much meaningful insight.
If we are discussing "too strong", I think any soloer would agree that the Daredevil is head and shoulders above any other T1 frig but it's still maintaining it's op characteristics. I'd really like to know what you guys tested that brought the Cruor into the "too strong" level (more so than a DD).
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Caval Marten
Fweddit I Whip My Slaves Back and Forth
4
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Posted - 2014.04.09 22:52:00 -
[6] - Quote
So considering there has been more dev replies in one day in the cruisers thread than in two weeks in this thread should we all just resign to the fact that this is a done deal? It's sad because I have to assume pirate frigates get flown alot more than pirate cruisers but are getting less attention to feedback.
I think at this point it will be up to us to shame CCP once these frigs are on the test server. :keeps looking at the Cruor |
Caval Marten
Fweddit I Whip My Slaves Back and Forth
5
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Posted - 2014.04.14 05:04:00 -
[7] - Quote
Flyinghotpocket wrote:just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly.
At least now you have a chance to bring another ship into neut range. I wonder what kind of solo pvp CCP expects it to do post change.
..and if I hear the suggestion that it will work well in gangs/fleets I may go nuts
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Caval Marten
Fweddit I Whip My Slaves Back and Forth
5
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Posted - 2014.04.20 03:41:00 -
[8] - Quote
Nyancat Audeles wrote:Shen Loong wrote:The Cruor bonuses are indeed quite odd. You have a statis web range bonus which allows you to web out at 26km with overheated T1 webs (34km with factions), and yet you also have an energy vampire/neut bonus which requires you to be close in. As such I would suggest removing the energy vampire/neut bonus and replacing it with an optimal range bonus. This will allow the Cruor to kite out past 20km with webs still active; quite effective and therefore worthy of it's pirate pricetag.
I don't think you understand that the Blood Raiders are, first and foremost, capacitor warfare ships. Everything else is secondary. Getting a long range web will help you close in enough to neut, since the ship isn't very fast anyways. Frankly, making the Cruor just another Slicer with a web is a bad idea, and very unoriginal. We're trying to avoid making ships have generic bonuses. PS, for the others: It would be immensely OP for the Cruor to have a neut as far as it can web. The only people that are suggesting this are probably the ones who have Cruor stockpiles sitting around.
The problem with your scenario is that the Cruor is one of the slower frigates out there so even if you are webbing someone from 20km down to under 10km, the other ship will then be able to web you and just stay out of cap warfare range.
The current Cruor actually works for your scenario because the 90% web can allow the slow Cruor to dictate range.
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